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Visual
/ Digital Cameras
What it is: Digital photography can enhance student learning and communication in the areas of math, science, history, reading, writing, and even social skills. Examples of use include:- Photo essays
- Digital scavenger hunts
- Prompts for work on literacy skills
- Math illustrations
- How-to books
- Trading cards
Digital photographs can inspire students to plan, write, problem-solve and publish. You can import digital pictures into software such as Microsoft Word, PowerPoint, Excel, KidPix, Kidspiration/Inspiration, and AppleWorks.
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Classroom Examples: 2nd graders go on a field trip to the nature museum. They use a single digital camera to take pictures of the eagle, the goose, the hawk, the gopher snake, the turtle, and the newt. Back in class, the pictures prompt a discussion of what was learned about each animal.
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Middle school students reading Kafka's Metamorphosis each brought a baby picture into the computer lab where the images were scanned. Digital cameras were used to take current pictures. Using morphing software from shareware.com, students each morphed themselves from a baby to a student to a bug. Then, using a writing rubric, each student developed a story to go with their illustrations. To watch a 5 minute video on this lesson, visit the VideoClassroom.
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High school math students work in groups of four, using digital cameras to collect illustrations of tessellation patterns. They plug shots of bricks, floor tiles, and other environmental features into a PowerPoint template for presentation to the group. The teacher uses Internet resources as well. See an 8 minute video on this lesson.
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Visit Kirsten Haugen's Vision for Learning site with tutorials, examples, and support for using digital photography in the classroom. For more links to lesson plans by subject or grade, examples, and advice on selecting a camera, visit Jerrie Cheek's Kennesaw State University Digital Camera site.
Tips for Implementing: See eight great illustrated examples at the Cavanaugh's digital camera projects page, using digital cameras for 3-D art, finger puppets, trading cards, and more. A second page focuses on Writing Applications for Digital Cameras. They also have a great article on using Images in Education.
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