:
Prof.
Development
:
Overview
: Audience
: Incentives
: Participant
Resp.
: Tech
Training Scenarios
: Technology
Training
: Followup
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A
Successful Model of Technology Staff Development
Teacher
Development Center
Other
Staff Development Scenarios
This
document is designed to describe a Technology Teacher
Development Center, a training opportunity which reflects
all the best features of excellent staff development.
Five Days of training with 6 - 10 teachers at a time
seems to fit the bill for teachers who know their curriculum
(not brand new teachers). The training should be broken
into a three day, and a two day block with about 2 -
4 weeks for practice in between. As seen in the accompanying
diagram, the training should contain as many of the
9 components as possible.
The
more of these components that are present in the training,
the more likely the teacher will internalize the ideas
of successful, effective, technology use. Let's examine
these issues individually.
Discussion
about characteristics of traditional and nontraditional
classrooms, and how technology fits. It is
important for participants to realize that education
has many issues that affect and are affected by technology.
Teachers need to examine their own teaching styles and
how technology will impact their classrooms. Traditional
classrooms can have characteristics that can impede
the inclusion of technology, (must be quiet, more whole
class instruction, etc.). It is important for participants
to examine their own styles, where they fit in the continuum,
how they compare to other participants, and how their
teaching may be impacted by the introduction to technology.
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Observations
of classrooms where technology thrives. A picture
is worth a thousand words--and a live classroom
experience is impossible to beat. Teachers know
their own classrooms, and perhaps some of their
colleagues, or at least classrooms they student
taught in--but they probably can't picture what
a classroom looks like with students actually
doing technology projects and using technology
as a tool. The software and technology are very
easy to use now. Most teachers can figure out
how to use the technology, but the harder issue
is how to I manage my 32 students with one or
two computers? Or what assignment do I make for
my students in the computer lab? What is a third
grade student capable of doing with certain software?
Once they see a teacher and students actually
using technology, they begin to envision strategies
they can use in their own classrooms. Teachers
visit classrooms a few times at different times
of the day to see a variety of technology uses.
This "situated learning" environment
provides the classroom reality that is invaluable
to the participants.
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All
training must make a conscious connection to the curriculum.
As mentioned before, software and technology are easier
to use than ever. The HOW you work the software
is a snap. The WHAT do you do with the software is the
key. In classrooms, they see the software in context.
Fourth grade teachers need to see how students can build
a database about explorers, not necessarily how to create
mailing labels. 5th grade teachers need to see a HyperStudio
stack on the colonies. 6th grade teachers need to see
a mind map of the characteristics of Greek Gods. Primary
teachers need to see Kid Pix examples for teaching patterns,
phonics, and more.
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Software
exposure and modeling.
Along with the classroom curriculum connections, participants
need to see a variety of solid software that their schools
or the district can support. They dont need to
be exposed to 30 different titles, but rather the basics
that help them use technology as a tool for research,
data organization and analysis, and publishing. There
is a fine line between showing too little so as not
to stimulate their ideas, and showing so much that they
feel overwhelmed and cannot focus on tasks they can
actually take back to their classrooms and do. And they
need lots of free exploration time. The demonstrations
can be minimal because the trainer can be facilitator
during exploration time.
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| Time
to Create. Once participants are exposed to software
and classroom uses, they begin to want to explore
software and create their own HyperStudio stacks
or their own newsletters, mind maps, Kid Pix slideshows,
and so on. There needs to be some of this time
daily, and even more on the last three days. Teachers
like to have the time to try out their new skills
where they can get instant assistance if they
need it. The play and experimentation time is
priceless.
Time
for reflection daily. We all pay lip service
to reflection and agree that it is vital to
the teaching and learning experience, but when
the time crunch hits, reflection is often the
first thing to be dropped. A journal is often
an unrealistic expectation, but it is one method
of reflection. Perhaps a more down-to-earth
reflection is a "needs and gots" discussion.
What did you get out of today's session and
what do you need next? This happens on each
of the 3 days in the first half of the training,
and the list is kept to ensure that when they
return in a few weeks, they get what they say
they needed. Needs and Gots are also recorded
on the last two days to remind them how much
they learned, and to focus them on their next
steps when they return to their schools. Evaluation
is another part of reflection. Participants
need to evaluate each day's learning experience
and give feedback to trainers.
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Create
a unit of study. This component ensures
accountability and gives teachers a goal. Without this,
technically, a teacher could explore software for a
week with no idea of what to do in the classroom, or
surf the internet, writing down URLs with no idea how
it will impact student work, or create a HyperStudio
stack that will never be used in the classroom. The
unit of study, a sample of which is included, forces
the links to the curriculum, standards, technology scope
& sequence and student work, and can provide a database
of examples for other teachers to draw upon.
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Share
with other participants and principal. Sharing
creations and the unit of study is a chance to
show off what you learned and is also another
incentive to produce. It is not done until the
last day, to give them plenty of time to create
something they are proud to share. Their principal
should visit on the last day too, earlier in the
day, to see what they are working on and to demonstrate
support. It gives teachers an opportunity to talk
to the principal about software and equipment
needs and plans for the future. AND it allows
the principal time to see technology possibilities,
and to see the concrete results of the dollars
they spend on training.
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Follow
up sessions.
Everyone says that follow up is essential, but rarely
is there staff allocation for follow up activities.
The most efficient way is to have participants come
back to after school sessions (should these sessions
be required? is a question you may have to answer) where
participants continue to share and learn new techniques.
The best follow up is to visit classrooms and to observe
and coach teachers as they work with technology. I have
found that the only way to do this is to cut back on
the original trainings that your staff developer does
in order to meet this heavy demand.
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The
topics were listed in order of appearance in the training,
not in order of importance. You can certainly conduct
effective trainings without all these components. Classroom
observations may be an impossibility in your district,
or follow up may be a luxury you just cannot provide
at this time, but the more of these pieces you provide,
the more successful will be technology implementation
in the classrooms of the teachers you train. Adoption
is more likely when the training you provide is rich
with as many of the 8 experiences listed above as you
can possibly include.
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Look
at the chart, highlight the components you provide
in your technology staff development sessions, and brainstorm
how you can include one or two more. Youll be
glad you did.
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