:
Prof.
Development
:
Overview
: Audience
: Incentives
: Participant
Resp.
: Tech
Training Scenarios
: Technology
Training
: Followup
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Technology
Training Scenarios
These are listed from shortest to
longest duration, and most basic to most intensely integrated
into teaching strategies.
The common
characteristic of each is the practice time that is
allowed between sessions.
Tech
Training Scenario # 1
Basic Training, Beginning Skill, 4-8 hours
Advertised as training in a district-supported piece
of software, probably productivity software. Can be
basic or more advanced, but may or may not relate directly
to the curriculum. Whenever possible, classroom, parent
communication, or teacher productivity uses should be
modeled, however.
Example: A class in ClarisWorks for teachers. They learn
how to use tabs, fonts, basic formatting, inserting
graphics, creating newsletters for parents. Teachers
take two hours after school, go off and practice for
a week or two, then return to get more instruction,
ask questions, share what they produced, and then learn
more techniques.
Tech
Training Scenario #2
After school trainings for credit. Single subject:
- Grade
level implementation (e.g., 3rd grade software integration).
- Software
implementation (e.g., Learn how to use Inspiration®)
- Software
as just part of a class that teaches a strategy or
other technique
(e.g., Learn how to use a science kit, but learn how
to integrate a CD ROM on insects)
Advertised
as implementing technology in grade 3, or implementing
technology in language arts or social studies, or math,
or advertised as Science Kit training with a technology
component,.
Tech
Training Scenario #3
Software-centered, 4-6 hours, receive software
Advertised as Learn the software and take it back
to school with you, this training consists of
2 hours of introduction to the software, 2 to 4 weeks
back in the classroom, another 2 hours of training,
sharing, recounting experiences in the classroom, The
culminating activity is to write a unit of study and
share samples of teacher or student products produced
with that software title.
Tech
Training Scenario #4
Curriculum-centered, 2 day, Toolkit
Advertised as How to incorporate Technology in
4th grade social studies, 7th grade math, etc. this
training consists of one released day of training, two
to four weeks back in the classroom, and another day
of training, sharing, recounting experiences in the
classroom, The culminating activity is to write a unit
of study and share samples of teacher or student-produced
products.
Tech
Training Scenario #5
Technology Pilots
Advertised as an opportunity to try out something new
and innovative to see if this software or project should
be pursued more generally in the district.
- Participants
become trainers
- Participants
evaluate the worthiness, of the endeavor
Example:
Learn how to create web pages, publish Multimedia on
the web, learn how to produce QuickTime VR projects,
etc.
Tech Training Scenario #6
Independent Projects
Advertised as an opportunity to create lessons that
will be shared throughout the district. Requirements
include fitting the lessons into the district standards
and the core curriculum, as well as teaching technology
scope & sequence skills.
Projects can include writing lesson plans and creating
exemplars of student products for several subjects within
a grade level, or for one subject matter throughout
the entire year.
Tech Training Scenario #7
Teacher
Development Center, 5 day training, Situated Learning
This is described in more detail in the ideal technology
training section.
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